Library Lounge

This environment, Library Lounge, was created using Maya, Zbrush, Marmoset Toolbag, Substance Painter, and Unreal Engine 5.2. The inspiration came from Arkane Studios' Deathloop (2021) so I attempted to keep the furniture and objects relatively retro/60s themed.

I would like to thank https://www.artstation.com/ccrumpler for the feedback and support!

Record player and crate close-up.

Record player and crate close-up.

Bust close-up. The bust was sculpted in ZBrush and has been baked and textured to work with Nanite.

Bust close-up. The bust was sculpted in ZBrush and has been baked and textured to work with Nanite.

View of all assets

View of all assets

Most structural and modular elements rely on trimsheets.

Most structural and modular elements rely on trimsheets.

Objects with translucency in this environment use temporal dithering. I made a Painted Metal and Glass trimsheet for structural elements with partly translucent surfaces. For some objects, the material was further adjusted in UE5 with masking.

Objects with translucency in this environment use temporal dithering. I made a Painted Metal and Glass trimsheet for structural elements with partly translucent surfaces. For some objects, the material was further adjusted in UE5 with masking.

References

References